Wow: Warlords of Draenor Patch 6.0.1 Beta(1)
Mists Thanks for visiting a beginning
examine patch notes for the upcoming World of Warcraft expansion: Warlords of Draenor.
The newest expansion introduces loads of new content and changes. There's also a
new patch note format, which hopefully may help better convey the reasoning for
many in the changes being made and what they mean in your case, while providing
more background into issues we're attempting to solve.
You should be aware which the Beta patch notes are preliminary and not final. Details
may change before retail release and new information will probably be added for
added features as development continues around the Warlords of Draenor expansion.
Note: Not every this content listed may be designed for immediate testing or may
only be available throughout a limited testing window over the Beta.
Buying TL;DR summary of each of the changes? Here you go!
Character stats are already squished into smaller numbers which might be safer to
understand. It is advisable to realize that this is not a nerf as enemies have been
squished as well.
A new row of talents have been added for level 100, and new Draenor Perks from levels
91 to 99.
The Garrison is often a new feature available in Draenor, and make a base, recruit
followers, and send them on missions.
Balanced functionality of Agility, Strength and Intellect.
New secondary stats: Bonus Armor, Multistrike, and Readiness.
Hit and Expertise are already removed; they're will no longer necessary for order
to reliably land attacks!
The pace of healing has become adjusted to allow for further tactical decision-making
regarding efficiency and throughput, on both single-target and multi-target heals.
Passive and auto-targeted healing are reduced in effectiveness as a way to emphasize
those things and various healers.
Racial traits are already rebalanced making sure that all races have similar combat
Buying TL;DR summary of all the changes(2)
All classes also have several abilities pruned, having a give attention to redundant
and fewer-used abilities, to reduce concerning button and keybind bloat.
How much crowd control hanging around (primarily PvP) have been drastically reduced.
Many crowd-control abilities are removed, and several diminishing returns categories
at the moment are merged together.
Several common buffs and debuffs happen to be merged, or removed, where these folks
All characters now practice a few important Major Glyphs automatically since they
How much instant healing amongst gamers has become toned down giving cast times
to several instant cast heals.
Vengeance has been redesigned and renamed Resolve. Resolve isn't going to increase
outgoing damage, but does now increase tank self-healing and absorption determined
by damage taken.
Facing requirements (character position) on some prominent abilities are loosened
The mana cost of Resurrection spells continues to be reduced making it slightly
safer to endure a wipe.
Professions not have combat benefit perks to them.
There's a plethora of class-specific changes, including things such as improved
distinction between different Talent specializations, and new Masteries.